It's really disappointing when there's a huge group of people that want to use Razer products but are Mac users and can't use them. ) so it would be nice to support mac users for the next-gen devices that you are producing. Note: I know that mac is not a gaming machine, but there is a wide variety of people that tends to buy gaming accessories now for their home office setups (chairs, keyboards, mouses. My question, After the latest thread about the mac support (a year ago), will synapse 3 be available for mac users in the near future? if not, I have no choice but to return the keyboard. At that point I feel like Razer just doesn't care _at all_ about us since the community is literally willing to do their job for free, and all they have to do is to release some documentation.Ībmanzo I just purchased the huntsman elite keyboard for my mac, I was going to use it mainly for my job as a developer, and I had no clue when I made the decision to buy huntsman elite that mac is not supported. There are a few open source projects out there that are trying to reverse engineering the thing, but it's not great and fairly buggy. My main issue here is that if Razer doesn't want to spend the money on us, then they should either make an API that works on macOS/Linux or release the documentation that explains how the communication layer work, so we can build it ourselves. And the issue is the same here with Razer.Įngineers are expensive, building Synapse 3 for mac would probably cost over a million without taking into account the updates (a senior engineer in the bay area cost around 180k in base salary only, so it goes pretty high pretty quick). Except they won't because the % of their users that are using macOS is so low that spending money on this makes absolute no sense for the business. Apple made some security changes, now it's up to HP to release a product that is compatible. The issue with your HP printer is not Apple, it's HP that doesn't care enough to update their drivers for macOS. You have a flat $99 fee to open a developer account and that's all. You have no idea what you are talking about don't you? I'm an engineer, literally ANYONE can write a macOS app. why are you upset with Razer and not with Apple? But do you think for one minute Apple will work with with them unless they fork over some cash? How many times have you updated your mac OS just to find your peripherals stop working? As of October 2020 I can no longer print to any HP device without jumping through 10 or so error messages saying that my print drivers may be a potential virus. Apple is well known to pick and choose who they work with and it usually comes down to a dollar figure. Obviously not an ideal workaround with Parallels or Boot Camp, but it's an option to those who have it as I'm not holding out for full support, given the response.ĭailybyteRuber557 Before attacking Razer or other developers for not working with Apple products, please take not on the operating system you are dealing with. I'm yet to try and see if the headset/Synapse 3 will work on an older MacBook Pro 13" (2017) through Windows on Boot Camp, but I imagine it will. Upon exiting Windows 10/Parallels, if the headset is still plugged into the USB, it will just default back to the white lights and basic audio functions. It didn't pick up the headset straight away and I had to exit all Razer processes while setting up the headset (selecting Windows 10 when given the choice with the dialogue boxes for headphones and microphones when the headset is first plugged in, then giving Mac permissions to Parallels to use the headset), but once I completed the process, it showed up in Synapse 3 just fine and I was able to get full control of the headset.
I was able to get Razer Synapse 3 to work on my Mac hardware just fine, however, this was through Windows 10 on Parallels. The headset lights up and I am able to listen to audio and his the microphone, but that's about it. I recently purchased a Razer Kraken Kitty Edition headset and couldn't get it to work with Synapse 2 on Mac (MacBook Pro 13" 2020) through a USB-C adapter.